Posted 1 year ago
Thesis Evolution
My initial concept started with blocks. From my observations, I initially hypothesized that blocks needed reinvention. Standard kindergarten blocks all look the same. They are static and very structured limiting a child’s ability to engage in deep meaningful play experiences.
Concept Beginnings
Based on my insights, my thesis concept began as Cubicles. Cubicles are cubed shape blocks with places on all six sides for connecting smaller pieces. I thought the introduction of multicolored blocks along with connecting pieces of simple and odd shapes would help create the healthy play experiences that were missing from the play desert. With so many options, I thought the variety of materials presented here would trigger creativity and imagination. However, this was only one part of my formula for complex play patterns. What was missing here was the variety of experiences. 
Cubicles Sketch
Extending the Cubicles Concept
Children need experiences to help create their worlds and to provide inspiration. So working with the cubicles, I decided on a concept for a tangible table that could serve multiple functions. The table would display a scene for children to interact with and would give the child ideas of things to build based on the chosen scene. It would then give the child the opportunity to interact with the table by adding the objects that they build in the physical world on top of the table and add them to the table in digital form. Once digital a child could manipulate it’s attributes on the table.

Tables Sketch
I initially thought that this was the right solution, but still felt like something was missing from this concept. I thought that the digital experience of the table could potentially get in the way of the creativity that I wanted to achieve. I thought in the end the table would be a novelty and could potentially get in the way of the concept. Also, I thought adding a digital element would be too much of a disconnect from the play desert environment. Lastly, there wasn’t enough construction in this concept. If my goal was to reimagine the block, I still needed to stay true to why blocks are an important part of kindergarten and learning.
Creating the right Variety of Experiences
So I began to think about how else could I deliver the variety of experiences besides the tangible interface of the table. From my field research, I observed kindergarteners building LEGO structures on top of a LEGO mat. The LEGO mat was static it couldn’t be manipulated at all, but in the context of play, served as a source of inspiration for what to build and a surface to play on. I also looked online at other play mats, commercial and handmade, as well as old Colorforms toy sets. 
from: http://www.supertoys.co.uk
All of these products, definitely served as a catalyst for creative play, so I begin to think about how I could extend that experience further. One of my design principles is to create an experience that is modular. To me, modularity in play is about making components come together to create a larger experience and also the modularity of the toy means that potentially every experience is different. Taking inspiration from fashion plate toys of the 80s that gave girls the ability to create their own outfits and fashion designs, by choosing from a variety of fashion tiles, I thought this could be an interesting way to create a play surface.. I thought likewise, I could give kindergarteners the opportunity to choose from a variety of different tile scenes and give them the freedom to combine them to create their own personal play surface. This solution gave more creativity to the children.
